Ksp Bigger Landing Struts I find them, with the exception of extremely Shoot for approximately 0. Are we talking about lan...

Ksp Bigger Landing Struts I find them, with the exception of extremely Shoot for approximately 0. Are we talking about landing struts (i. Buy (or download demo of) Kerbal Space Program:https://kerbalspaceprogram. This makes it easier to put landing legs on it. I love KSP and learned from a bunch of posts in here. Why would I use landing struts instead of using the girders on the bottom of my landing craft? If you ever feel illiterate, remember, someone just called these landing gear landing struts. So come in and contribute! So this is my list of 15 mods I currently have installed (no conflicts so far) that I believe Adjusting landing gear strut length Is it possible to adjust the size/length of objects such as landing gear struts, and/or girder modules? I have an issue of I'm working to design some of my larger craft. 5 | Download: 94. I am running the base In KSP we have a set number of parts and often we need things to stick together with no other way of doing it than struts. It's incredible! Almost on the first try, I successfully landed the first stage of my rocket right on the helipad r/KerbalSpaceProgram • Just discovered the "Trajectories" mod for KSP. and i made Are micro landing struts bugged for anyone else? They're just bouncing like crazy for me (1. Interesting. But unfortunately there explode on every landing attempt. I can take the ship back into the VAB and simply replace the LT-1 with LT-2 and spaceship flies straight and true. Thanks for keeping this community awesome. Currently there are three parts: The standard single wheel version, and a slightly How would I go about making these struts protrude enough without having some obnoxious draggy part ?These are the longest struts I can use at This mod is intended to be an addon for the Original KSP Parts mod made by Fiddlestyx, though it's not entirely dependent. Landing very heavy craft or landing too Note: Your post will require moderator approval before it will be visible. For low gravity bodies like Minmus and with the Is there a better setting for your struts than the normal 1 and 1 for spring and dampening? I land at 2m/s but still bounces a little. My landers Well this is a new one on me. It also makes it much more stable in case you land on an incline. They do not extend far enough to be used with LV-T30, LV-T45, or the Poodle, but can reach past the LV-909 and I make really big ships. They are such:1) Large numbers of One thing that I sometimes use for heavy planes are the cubic octagonal struts, by placing those where the landing hear would go, and then the landing gear on those. I'm more worried about my craft tipping over. Touching down at 2m/s on minmus can damn near put you back in orbit it feels like. 7, I've noticed aircraft being really bouncy on their landing gear by default (as in, launch from the SPH, it spawns on the runway, Hi! I still pretty much a KSP beginner, I played a bit before the official release. And in that example, 3 gear properly placed in relation to COM, should work up to a given landing So, I've hitting three main problems when making very large rockets, specifically for the 3-person moon mission. ) At first it worked fine, but as I was playing around with various wheels and configurations, I The answer to this question and many other KSP questions is: Simple as that. landing strut - Kerbal Space Program Forums Weird problem with landing struts Kerbal Space Program A Screenshot of Kerbal Space Program By: FDru KSP Forum Thread The mod allows you to place "quantum" struts on two different ships which, when the ships are docked, become a structural strut between two modules of your spacecraft. It's incredible! Almost on the first try, I successfully landed the first stage of my rocket right on the helipad r/KerbalSpaceProgram • As they are relatively short, LT-1 landing struts need to be placed low on a rocket. Can any of you wonderful kerbalnauts suggest any mods that add better They are very sturdy, having 50m/s imapct tolerances or more, flex very little and don't get stressed, and can support very large loads. Which is to Usage The LT-2 Landing Strut is used as a support when landing vertically, or at least attempting to. Just look at how radical decouplers Hello friends. The landing struts in ksp console edition are extremely bouncy. I checked the wiki and Landing leg A landing leg is a deployable strut for stopping a craft on the surface of a celestial body with minimal damage and destruction of craft. I hope they at The StrutCraft Kersmic Strut Company would like to bring you this informational bulletin on how to use MORE STRUTS. You can get away with less than this ratio, however the part connections slide around and do I tried to add four LT-05 Micro Landing Struts to the side of my SC-9001 Science Jr, and even though the struts were completely encapsulated by the protective shell, I cannot get the new I used these lt1 for my first duna landing (ever) and one broke of and my lander fell over breaking a solar panel and all my science instruments, pissed me off so much. 26_Struts|girders, I-beams, or panels]] to extend lower on the craft with a landing strut on each to contact the ground. So I built a large landing vessel. 1 Tonnes doesn't mean very much. Here's some unsolicited peer-review: In and of itself, the number 19. Not denying the problems with code, just pointing out KSP is very physical, so is core calculating your This is a big issue for a lot of people - finding a good spot to land. I can touch down under 4 m/s without issue, but then Hey Guys, i try to land on Kerbin with Landingstruts on my Vessel. Then I looked at wheels and they were measured in vastly 1. We at Archie S. But On 5/4/2016 at 3:04 PM, maybach123 said: sorry meant landing strut Landing Legs. 1. It extends much farther than its smaller cousin the LT-1 through a unique telescoping action, making it suitable for landers with larger engines. So for Terrier/Poodle that is I don't know why I even tried. It extends much farther than its smaller Landing strut LT-1 has an impact tolerace of 12 m/s while the modular girders have a tolerance of 80 m/s. I was looking at landing gear and saw their m/s values. Even at landing speeds <5 m/s it touches down smoothly and then starts to bounce repeatedly. Alright so please try to do your best to bear with me, what are the controls or how do you use the landing struts that come off the side and extend out and down? When I place a strut onto a rocket or aircraft, it appears to be sticking out as if it were attached, but I can still place the other end of the strut. When designing it and expected it to go down with about 8 meters per second while the touching module So struts now have a number of specs and some VERY high impact numbers (450/ms for one of them). 1 build 1230, Windows 8, 32-bit version, non-steam, clean install. Instead of sizing your rocket appropriate to the mission requirement and using a terrier to land on Minmus like a sane person, the solution is to make the landing It does not extend as far as the larger LT-2 Landing Strut, but is half as heavy. I'm sure I'm not the only one. Now I'm playing on Science Mode and I want to land a Kerbal on the I started playing again after a long time and I whenever I land somewhere ship bounces off the ground 20 times like a ball until it stops. I currently have a big ship with 64 LT-2 and it's not enough. It's a function of how you designed your test as much as the landing gear. Common FAQs About Landing Gear in Kerbal Space Program Are you struggling with landing gear in Kerbal Space Program? Look no further! In this article, we will address some of the The LT-2 Langing strus legs slide out a bit when you open them. 6 for KSP 1. I find them, with the exception of extremely An infinitely heavy and large vessel is rather unpractical though, and in reality it only makes sense to go to half the theoretical limit. but I did it. e. I use also Heat Shield and four Radiators, if its nessecery i post a Problem is, when I try to extend the landing gears at the new location, the instantly all explode. Always a tricky business, so I figured out a "standardized" way to make sure all docking ports I've literally just now tried 30 minutes to land with them, but they just bounce even if you're going 2 m/s, on mun. The in game maps dont help and the visuals aren't real usefull especially in the dark. (Duna) But even once I've landed, turned engines off, and it remains upright, the craft is CONSTANTLY bouncing This makes it easier to put landing legs on it. Powerful vectoring engines 1. I want it to be a little squishier on landing as right now it's a tad bouncy at the normal default 1. I've never used those settings When designing it and expected it to go down with about 8 meters per second while the touching module was going to be a PPD-10 Hitchhiker, I considered placing LT-05 Micro Landing Download Landing legs for heavy vehicles by Forge_User_54380741, with over 9. I mean, I have a moon lander that I flew there dozens of times, and now its struts explode on contact even at 1 m/s speed. Auto-Strut is obvious, it'll just join the part you click on with another part (Root, Parent, How about using big ugly trusses on radial decouplers, but put separatrons on them so that after you've lowered the lander legs you can pop the trusses off and have them fling themselves kilometers away Playing around in KSP now that career mode is out, and I can only extend the LT-1's one at a time. Is it the patch or Working on making a couple of landers for a Duna and a Moho mission, and I'm finding that the stock landing legs aren't great. Are they like struts in real life, as in they can be used to hold things in place, resist compression, separate 2 things from each other, and can hold up My struts started exploding After the patch. I figure there must be a way to link them, but can't work it out. Simply connect the struts to your payload then make sure your fairing is completely closed (as seen using the large SRB's to add distance) and connect it to Then they also complicate, delay landing/landed calculations due to high number. legs), or the EAS-4 Strut Connector? Either way, the system can get confused by symmetry modes, either mirror or n-way radial. But what can a given strut really take and how much mass per strut can a given type I want to build a base, that consists of multiple parts. 2. It's tricky, but it makes a BIG difference with lower gravity. ground physics has never been great in KSP, but it only seems to get worse with updates. Do I have any options (including editing the persistence file if needed) to fix the "old" 1 LT-5 Micro Landing Strut every 1 ton, 1 LT-1 Landing Strut every 2 tons, 1 LT-2 Landing Strut every 4 tons. Now I want to adjust spring strength and damping on my landing struts, but when I right-click, the box does not have those options. The number of types of landing gear is entirely irrelevant to that, there is no reason for the number of each to be in any So here's the deal folks: Do you have problems with the LT-2 Landing Struts? These are the second basic landing struts, the telescopic ones. 7. This is a contuation of the Quantum Struts as originally made by @BoJaN, and continued by @toadicus. 2 when Advanced Twekables are enabled. For low gravity bodies like Minmus and with the lander being wide enough you don't even I have a very technical reason for asking a fairly simple question, but I'm hoping for as much input as I can get in the hopes of understanding what is happening. The torch has been passed to myself, all future dicussions should be ehre: Landing gear the way you want it! > Download from SpaceDock v1. Because I end up testing re-entry with a . If I grab a part that can be extended (such as Originally posted by Rhomphaia: Nope, stuff still bounces around like a Pogo stick. It is connected radially and extends with the G key (default). Sometimes the whole thing will fly into the air I have some questions about the new options added in the editor in KSP 1. It Is there a mod, or a way to alter a landing struts part config, that prevents the landed ship from "tobogganing" down the slightest slope? I'm not asking to land on the side of a cliff, mind I'm looking to do a mid-career science lab to the mun and wanted it mobile. I have researched Advanced Landing. EDIT: This thread is now the super ultra mod reviews and recommendations thread. com/all parts used in this video are al This is a small part pack of landing gear that you can adjust to suit your needs. I've landed it on Minmus, and on Mars. If a micro landing strut will break with 50 ton craft on Eve, that should be computable. I have tried all possible Just discovered the "Trajectories" mod for KSP. 1 Update Info v1. As they are relatively short, LT-1 landing struts need to be placed No, I do not think we have an urgent need for more landing struts. Before placing the nose cone, place symmetrical struts from your Large landing legs have been badly needed in KSP for a long time, either for Falcon 9 style rockets or just large landers. Maybe I don’t understand how this works, and impact tolerance is not the same So here's the deal folks: Do you have problems with the LT-2 Landing Struts? These are the second basic landing struts, the telescopic ones. But, I need to reconsider how I approach the landing support both the gears and struts. I was referring to landing gear too, I'm not aware of issues with over-stressing landing legs, unless you really are However even upgrading to 64 bit precision numbers would not remove the problem, just make the mass differences bigger before it appeared. Kerman's Part Salvaging Company present you Hello Kerb's I'm working on my 5th attempt at landing on EVE, gonna make it this time , made it there 4 times so far and have attempted landings twice with 1 being successful but my A new Landing gear module is beeing developped as the old one really wasn't flexible enough to even allow for something slightly different than the small gear bay. 12. 0 Update Info v1. Just got to the mun, touched down and the struts vanished! They were LT-05 struts, and the craft had been designed prior to the infamous upgrade. 20 KiB | Released on: 2025-08-10 Magical Struts for Rigidifying Outside the VAB! A workaround with larger engines is using [[Parts#Adapters. Although comparatively long, LT-2 landing Build your lander so it's lower and wider. Projections indicate that the middle of my craft will sag a Even in KSP 1. 5m/s or less at touch down. As they I have a rather heavy VTOL plane that I'm trying to "soften" the landing gear on. 0 settings. The new Landing gear for spaceplanes have a nice housing that encloses the struts and wheels when not in use and makes for a more streamlined look. 0 Update info No longer requires Firespitter! This is a small part pack of landing So I\\'m fairly new to KSP and today I attempted to land on the mun. So, wouldn't it make sense if you I dunno, Goddard's tractor rockets didn't seem unstable (not worse than his pusher rockets), and Scott Manley also did tractor rockets in KSP and they worked out ok, so the description of the engineer says that he can repair broken wheels or landing struts, when they happen. In your experience, what So I was recently making a Mun miner and I put 4 of the biggest landing struts on it and I just went to land on the Mun and the got destroyed, so I thought that I came in to hard so I went to Hi! I’m using LT-2 Landing Struts to land on Eve, below its tolerance limit of 12 m/s, but they always crash. Landing struts LT-1 and LT-2 are sinking into terrain and meshes, while LT-05 4 I made a rover for drilling, containing both wheels and landing struts (for support while drilling. I need some help landing on Eve. Everything went perfectly fine until I realized I don\\'t know how to deploy the landing struts. I'm using lt-2 landing struts, and I'm pretty sure it What happens when I have something undocked from it, even if it's just another docking port that's not a part of anything else, is the landing struts explode. 2C_Couplers_. 3, no mods, MacOS, fresh Steam reinstall) I managed a (somewhat) safe landing, despite the fact I accidentally placed my landing struts on a fuel tank that I ejected on my way down. It would be nice if you could individually change how far the extend (default being all the way) in order to compensate a bit Is there a way to start on the launch pad/landing strip with STRUTS extended? A mod, perhaps?I'm working on some sci-fi type ships with VTOL and hovering, and it would be better if I Edit: Also, I like to construct the first couple of stages, launch that, and use that as an opportunity to test the landing-stage, parachutes, and rover. 6K+ downloads on CurseForge. This is probably why some of the lightest parts in KSP Whenever I use these, my spaceship spins wildly out of control. and i thought, neat, i want always one around just in case. It's also not long enough(and adding 2 I had a ~6ton (ish) craft, that was in earth atmosphere going down with chutes.

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